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Rocktiled Floor Material

WIth this project, I wanted to look more into combining tileable textures with assets to create extra depth. So I created 3 floortiles which I used to make an atlas, that I could use in Substance Designer. I wanted 6 tiles for my atlas to give some variety, so I decided to only make 3 floor tiles, since I could use both sides in my atlas, giving me 6 different designs. Then I baked the highpoly in Substance Painter and made a rock material I could use for both the assets and the atlas. I then put the atlas into Substance Designer and used the atlas scatter node.

With that I could make a tileable surface and spread the tiles around giving some depth to it.

Wireframe

Wireframe